I am trying to put my entire game together and it is really pushing the memory envelope and it shouldn’t be.
The sharedasssets files in the build folder are the following sizes:
sharedassets0.assets 224KB
sharedassets1.assets 7.3MB ← UI SHELL
sharedassets2.assets 4 KB
sharedassets3.assets 10.1MB ← GAME ASSETS / AUDIO
sharedassets4.assets 4KB
Either way with 8MB of Unity Engine I should not be receiving memory warnings and crashes. I have read on here that its somewhere around 35MB total.
The warnings and crashes happen when I try to go from the Shell to the game and then back. It seams like it is not unloading the memory used in the shell when it loads the game and vice-versa. I thought this was the whole point of using scenes!?
I am missing something here. Is there a way to manually force it to dump the memory from an unloaded scene?
Any help would be greatly appreciated.