Memory on dedicated machine

Hi Everyone,
I uploaded my game to Amazon EC2 to test it. I can run the game and can connect as a client, which is great :slight_smile:
But I notice in the task manager, that the process of my game has a ‘Memory (Private Working Set’) which increases about 4K every couple of seconds. Even when there is no gameplay and no connected players. When I run the game on my own machine I don’t have this issue.
Does anyone know what could be causing this?
Thanks.

Are you using batch mode?
What’s different between your machine and your server?

Try to adapt this code to detect leaks:
http://wiki.unity3d.com/index.php/DetectLeaks

Check that topic:
http://forum.unity3d.com/threads/145234-Batchmode-memory-leak-and-fix

Maybe it’ll help…

Thanks atrakteur! That second link did it!!! :slight_smile: Thank you for the reply!! :slight_smile: