Hi all,
I’ve been going through the API and haven’t ran across any way of doing this yet.
Say I have created a custom prefab using various things. Is there any way to tell how much memory I’m going to be consuming which each spawn of these?
I ask because I’m trying to push my current project to it’s limit and had my test machine (Very low end computer) run out of memory multiple times.
I would rather have a calculated result rather than using the trial and error method and having the recompile over and over again and that’s not counting the time of transfer and starting on the other machine.
For example let’s say I want to spawn a bunch of cubes with rigidbodies, plus textures etc, is there a way I can get a byte readout on the space that single gameobject is going to take up.