Hi, we have this project for the iOS that has 3 videos in the StreamingAssets folder. We’re using the basic iPhoneUtils.PlayMovie to play them as well. At the moment, our app crashes after loading/playing a video for the third time. Couldn’t find any documents about this, but does it build up memory everytime a video is played? Is there a function that can release that memory?
Our videos are in .mov format. Sizes are 3,7, and 11 megs. Should we use another format? and what about the sizes? Is there a limit to how much we should use for videos?
Hope someone can help ![]()
and Thanks in advace.
- Hakimo