Hi,
I am already completed my 1st stage of my game ball.
When i testing that game in my ipad that time arise some emory problem.
I am not using GUI Content and High Quality Texture.
When i check in Profiler that in camera.Render is 89% or more and In this Camera.Render Drawing is High,something 74%.
I am using Smooth Follow script on camera.
So can You give me some advice for reducing that Camera.Render or memory??
remove objects, if you have such high camera render then you just have too many objects etc and potentially no occlusion culling setup (iOS Pro)
but from what you say there is no proof nor anything that rendering or memory is related to it. please check out the on device profiler to get at least basic informations, optimally together with the memory instrument on device
what you do is place areas and declare them as view area where the cam can be in, declare them as target area where dynamic object are in that are meant to be occluded and make all static objects static as only static objects will occlude anything.
keep in mind that occlusion culling requires Unity Pro on desktop and iOS Pro / Android Pro in addition if you want to use it on mobile.