hi all, I was wondering what’s [No Name> and [GfxDeviceClient] in MemoryProfiler, there’s no addtional message about it.
There’s more than one camera in my scene. And URP pipeline in project.
hi all, I was wondering what’s [No Name> and [GfxDeviceClient] in MemoryProfiler, there’s no addtional message about it.
Same wondering here, and GfxDevice:*** take 380mb memory and I have no idea on how to deal with it.
Rendering:GfxDeciveClient entries are graphics buffers used by the Gfx API backend. Some of these are “Reserved” to be used because they where used for e.g. a Texture before but aren’t currently in used. They will get reused when another resource will need it. is a bug (it is also just Gfx backend buffers afaik) that is fixed newer Unity base versions and an upcoming package release (expected to be 1.1.1)