Hi,
We’ve been working on pinpointing the causes of some memory leaks we’re having, and we’ve found the Memory Profiler super useful for that!
However, because of the complexity of our project, it’s almost impossible to find all the static roots which causes our objects to not be GC Collected using the table view.
Now we’ve stumbled upon this Unity demo from 2018:
@ time 38:04
This is the same profiler that showed a connectome, which visualizes all the references to the object in question. This feature would be very very useful, but we couldn’t find this feature in our version of the Memory Profiler. We use the latest version from the Package manager; version preview.1 - 0.2.9. Version 0.2.0 does not seem to have it either. Unity version 2019.4.10.
How can we use this feature? And if, for whatever reason, this feature can’t be re-enabled, are there other ways to find the unique static roots of a reference? Thanks.