The problem is it has some new memory problems… it takes ages (seconds 5-10-20s) before showing a snapshot now, instead of near instant as it was before… and inbetween that time can chew up anywhere from 1-4gb of extra memory before showing a snapshot and also not releasing most that extra used memory . Not good…
No such problems with 2017.2 and previous releases.
did I mention i dont bother with bitbucket as its website sucks and i’m not digging out a login for it right now.
so i reported it here, as it is todo with 2017.3, otherwise i wouldnt have reported it at all.
i’m sure unity devs can internally message the right person, it supposedly is maintained by them, frankly not even sure why it isn’t just part of the unity editor already… its been out for since 2015 maybe get an intern to polish it up (like resizing the window shouldn’t need a new snapshot to fix the layout of boxes) and check the other forks for any improvements.
“Kernel: New argument: -systemallocator Disable managing of allocations in engine and use system allocations. Useful when using external tools for memory debugging.”
I can’t, it happened a few a times after updating to 2017.3 ofc I then updated memory profiler… either way it doesn’t have the same problem anymore… though memoryprofiler sure does take longer to get a snapshot and display results of memory usage now with 2017.3
it should be built in and improved (ie resizable without needing a new snapshot to redraw results)