Memory profiler mesh size in memory discrepency

Bit confused with memory profiler

  1. Why is the allocated twice the native, but also different in top right (says 30k native)
  2. Why don’t I have the Resident memory stuff (this is profiler 1.1, Unity 2022.3.20f)


Hi Chris,

  1. I’m assuming it is not referenced to by a Skinned mesh renderer, but maybe a Mesh Collider or Particle system? Also it could be eligible for dynamicall batching and have that enabled?
    Also, GPU memory IS native memory, the selected Item details just don’t yet split that up as the tables do.
  2. The Residency information is only reported in snapshots taken from Unity 2023+