Memory Profiler: RenderTexutre eats up 2.4Gb of memory and more

This is what Memory Profiler snapshot of my build shows. Does anyone knows what the hell is going on with all these RenderTexture 48 kb?

No idea. Which SRP are you using? Doesn’t clicking on one of these provide a bit more information?

I use URP.
Clicking on them doesn’t give any useful info.
6744055--777427--upload_2021-1-20_13-38-48.png
Also when I just fly around in the scene view, textures size in profiler keeps increasing with ~100mb / 10sec rate
6744055--777430--upload_2021-1-20_13-40-48.png

6744055--777424--upload_2021-1-20_13-38-13.png

Damn. First it looks like you are creating lots and lots of renderTextures that are not getting cleaned up from Memory. This is most likely because of a script you added.

I recommend that you check all your scripts for RenderTexture Instances and if they get cleaned up correctly.

I had the same Problem once with normal Textures that started crashing my game after a few minutes

Fixed after removing Gaia 2 Terrain Generator from the project and giving it a 0 star rating on store.