Memory Profiler Unity 4

Hi everybody,
someone already experimented weird things with Unity 4 profiler in the memory parts ?

Cause in my current project I have someone strange, all my texture2D are referenced twice for the profiler and I don’t know why…
Someone can explain me quickly what the profiler call native code ? By script I think it’s all objects that I can instantiate during the game that referenced the texture but the native code ?

It really takes two textures instance in memory or it’s just a bug ? Oo

My particles textures are not referenced twice contrarily at those in my screenshot.

Thanks to the people who can help me.

Just curious where you see this list of textures? My unity4 doesn’t give me any such detail under the memory tab :frowning: