Hi everybody,
someone already experimented weird things with Unity 4 profiler in the memory parts ?
Cause in my current project I have someone strange, all my texture2D are referenced twice for the profiler and I don’t know why…
Someone can explain me quickly what the profiler call native code ? By script I think it’s all objects that I can instantiate during the game that referenced the texture but the native code ?
It really takes two textures instance in memory or it’s just a bug ? Oo
My particles textures are not referenced twice contrarily at those in my screenshot.
Thanks to the people who can help me.