Hi,
I’m trying to use the Memory Capture package in Unity 6 .9f1 to be precise (upgraded when .4 had the same issue).
When I press Take Snapshot it opens the Memory Capture progress window and then freezes unity.
I have plenty of available memory and there isn’t much CPU activity.
The project is very small, 20 odd source files and a few scriptable objects.
Editor log isn’t showing much. The last entries are:
2024-07-05 19:50:29.261 Unity[68773:13264428] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2024-07-05 19:50:29.263 Unity[68773:13264428] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2024-07-05 19:50:31.407 Unity[68773:13264428] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2024-07-05 19:50:31.408 Unity[68773:13264428] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2024-07-05 19:50:31.713 Unity[68773:13264428] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
2024-07-05 19:50:31.720 Unity[68773:13264428] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
MemoryCapture: Header Serialization : 0 ms
MemoryCapture: Waiting for current load operation to finish : 0 ms
MemoryCapture: Metadata Serialization : 0 ms
MemoryCapture: Capture flags Serialization : 327 ms
MemoryCapture: Managed Heaps : 1192 ms
Let me know if there’s any other information I can provide.
Thanks.