My game so far, has 23 scenes and about 30-40 materials. Each scene runs about 4000-7000 polys. I’ve been getting Memory warnings on an iPhone 3G when I load the bigger scenes. I’m not sure why. A iPhone reset clears the issue. I’m not sure how long until the iPhone runs with other apps opening and closing before the issue returns.
I wonder if assets are getting loaded into memory that I don’t need. I have a video that plays in scene 0. I originally had it in scene 24, but I guess it was getting preloaded even if I never play the scene because every scene I played was choppy and gave me memory warnings, after I moved it into scene 0, it seemed to solve that issue. So, I’m a led to beleve that other assets maybe loaded into memory that I may not need.
Are all of the materials loaded? Even if you don’t use them for a particular scene? How about sounds? Objects?
Thanks,