Memory Size field in WEBGL Player settings missing

"WebGL
With this release, WebAssembly is the default output format for Unity WebGL. In addition, asm.js has been removed from the Editor UI, which was deprecated in 2018.3. To reflect these changes, the asm.js-specific Use PreBuilt Engine build option is no longer available. WebGL Player Settings have also been updated: Linker Target and Memory Size are set to WebGLLinkerTarget.Wasm and 32MB respectively, and they have been removed from the Editor UI. However, it is still possible to modify these settings via the Editor script.

In this release, we also introduce experimental WebAssembly multithreading, which can be enabled via PlayerSettings.WebGL.threadsSupport. See this forum post for more information."

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