Hello all,
I have a big memory usage on my game due to Child game objects being disabled but occupying memory space.
I made my character’s prefab to game different child GameObjects with different textures assigned to several SpriteRenderers.
All childs are Inactive and I use SetActivate to activate the one I need depending on the character type.
The problem is I have lots of GameObjects with different textures which occupy memory space.
Is there a way to make such GameObjects not load memory into memory with Textures?
Please refer to the screenshot below.
Thanks in advance