Hi, this is probably pretty basic info but is there a tutorial or example project that shows you how to create a menu with a couple buttons? I plan on having images as buttons and just need simple commands like “go to menu 2” “Start game” “pause game” etc.
thanks…
I posted a detailed example of how to process GUITexture UI events from the iPhone in this thread:
http://forum.unity3d.com/viewtopic.php?t=29229
That should get you started. Not a tutorial, but once you have put together you screen using GUITextures for the controls, this will help you program the associated behaviors.
There are several iPhone tutorial projects available for download on this site here:
You should download and familiarize how the game UI’s are implemented.
Oops, forgot to mention the most important resource, the wiki:
http://www.unifycommunity.com/
All sorts of good scripts there for doing really cool UI related things, and a ton more.
Thanks… i’ll give it a shot
PancakeCircus ui20:
Also do a search for SpriteUI and (iirc) GUIManager, both based on SpriteManager. These are user built frame works that simplify the GUI making process on the iPhone, don’t require that you code from the ground up, and avoid the use of OnGUI and GUIx.
I’m using SpriteUI for all the in-game controls for my current release Moonbase: Lander, and it works really well.
ok, i check those out too… anything to make it easier. looking at code makes me dizzy.