Is there a way to enable the onscreen-only menu button to appear on Honeycomb tablets? It looks like Unity’s Menu button key detection seems to detect input from device, but does not actually render the menu button as available on Honeycomb tablets.
Edited: removed, not relevant
Hey not so fast! I have 3 different devices I can’t get any input from the Menu button. What’s the right way to do it, cuz Input.GetKey isn’t working for me.
Yeah that doesn’t answer the question. There is no hardware keys on honeycomb. They are on screen at the bottom, but the menu key doesn’t show up at all, we need to know what kind of flag to set to make the game include the menu key at the bottom.
It would be nice if there is a way to edit the manifest via Unity… or a way to put in custom manifest options like Honeycomb menu.
@jonbonazza the keycode.menu doesn’t help since even invoking that does not have Unity automatically add the onscreen menu button on the action bar in Honeycomb
Also, selecting API Level 11 does not render the menu button on the action bar either.
(Most Honeycomb devices do not have hardware menu buttons.)
I am facing this problem too… Did anybody find a solution? Thank you very much in advance.
Was/Is there a resolution to this? 9 months later (sorry for necro) but I dont see a solution showing up in searches.
I also dont find anything about accessing the actionbar which contains the new menu button.
I guess I have to revamp and add a menu button in my GUI for all the new (this year) gimped devices.
http://www.pcmag.com/article2/0,2817,2399437,00.asp
Kinda wished I had gotten an email or something about this, this is a massive change.