Hi guys,
I tryed to make a menu script ( its a C# Script ), and it seems it got some problems ![]()
This is the script:
using UnityEngine;
using System.Collections;
public class MenuManager : MonoBehaviour
{
public string CurrentMenu;
public string MatchName = "";
public string MatchPassword = "";
public int MatchMaxPlayers = 32;
void Start()
{
CurrentMenu = "Main";
}
void OnGUI()
{
if(CurrentMenu == "Main")
Menu_Main();
if(CurrentMenu == "Lobby")
Menu_Lobby();
if(CurrentMenu == "Host")
Menu_HostGame();
}
public void NavigateTo(string nextmenu)
{
CurrentMenu = nextmenu;
}
private void Menu_Main()
{
if(GUI.Button(new Rect(10, 10, 200, 50), "Host Game"))
{
NavigateTo("Host");
}
}
private void Menu_HostGame()
{
//Buttons of Host Game
if(GUI.Button(new Rect(10, 10, 200, 50), "Back"))
{
NavigateTo("Main");
}
if(GUI.Button(new Rect(10, 60, 200, 50), "Start Server"))
{
}
GUI.Label(new Rect(220, 10, 130, 30), "Match Name");
MatchName = GUI.TextField(new Rect(400, 10, 200, 30), MatchName);
GUI.Label(new Rect(220, 50, 130, 30), "Match Password");
MatchPassword = GUI.PasswordField(new Rect(400, 10, 200, 30), MatchPassword, "");
GUI.Label(new Rect(220, 90, 130, 30), "Match Max Players");
string maxuser = GUI.TextField(new Rect(400, 90, 200, 30), MatchMaxPlayers.ToString());
MatchMaxPlayers = int.Parse(maxuser);
MatchMaxPlayers = Mathf.Clamp(MatchMaxPlayers, 8, 32);
}
private void Menu_Lobby()
{
}
}
Problems:
1: Argument #3 cannot convert string expression type to ‘char’
2: error CS1502: The best overloaded method match for `UnityEngine.GUI.PasswordField(UnityEngine.Rect, string, char)’ has some invalid arguments
Does anyone know how to fix this?
OfficialRemixGames said it should work now, but for me it doesn’t:(