What I am trying to do is. When the game starts A video will play on a cube that will read as a animated texture. This is one scene. I have a other scene that is my main menu that will show up right after the video is finished playing.
What do I have.
What code to i need to write, to go from one scene to the other when clicking on a item, or after a time based.???
First, thank you for your responds, love to meet new people and share information.
However, I have unity pro, the code did work, but my audio is not playing. I have saved the audio separately, and I have attached the audio to the cube(plane). It works but it is of sync.
Also, the quality of the video seems a little washed out.
Will this change once i actually make a build>?
I was researching and I came across a different approach to execute this. Its with GUI. It allows you to call in a video as well, but not sure how to approach it, or what code to use.
“The video quality is “washed out”? Are you texturing something with your video, and if so, how are you lighting it?”
well i am using the video texture assigned to a cube as a in game cut scene. When i watch the video outside unity, it looks clean and sharp, when i play and test the video in unity it looks washed out, and the quality is low. like it is being compressed.