Menuitem shortcut key, no key modifiers (not working)?

Hi,

Why this doesnt work with just “g”, you have to press “shift+g”:

@MenuItem ("MyMenu/Do Something _g")
static function DoSomething () {
    Debug.Log ("Doing Something...");
}

Docs:
" To create a menu with hotkey g and no key modifiers pressed use “MyMenu/Do Something _g”. A hotkey text must be preceded with a space character"

Also it seems that,
If you change the shortcut key and then wait for the script to compile,
the old shortcut key works once, then stops working.
The new shortcut key wont work before you do that^ or unless you click any menu title once…

(unity 3.5.6.f4)

I confirm this bug still exists.

I also confirm the bug still exists as of Unity 4.2.2f1, but it manifests itself only on Windows (where you have to press SHIFT+g to activate the function). On Mac OS X, it works as advertised (however, the keyboard shortcut that appears on the menu on both Mac OS X and Windows is a capital g (G), so, in some sense, the Windows behavior is more appropriate …).

The most annoying thing to me is that the Windows and Mac OS versions behave differently…

Im using Unity 4.3.4f1, and I also encounter this problem on a windows PC (Windows 8 )
I myself am working on a mac, all working fine, but i have to make crazy shortcuts in order to let someone else use my menu items!

Anyone got a fix already ?