It’s not an error, but a question about Unity’s features.
I have purchased an asset which allows me to create a hexagonal map. Each of the tiles can be set to have their own individual textures, I was wondering whether there was a way to unite an amount of area of these tiles and put a single major texture on top of them. I would like to select a certain tile and all the tiles surrounding it and have them share flag of a certain kingdom to specifically designate the territory. I can set textures for all 7 of these tiles individually, but it will result in 7 separate tiles each with tiny flags. The problem is that that change cannot be permanent, territories will be won and lost, so I need ability to reassign or drop the texture on the fly, so I cannot simply merge these objects together**.** TLDR: How do I temporarily put a texture over multiple GameObject’s areas?
Do you mean make a single texture “projected” onto a bunch of disparate GameObjects? And are the GameObjects actually geometry?
If so, I have an open-source project called “makegeo” that does various procedural geometry stuff, and one of the scripts sets the UV coordinates on a bunch of unrelated GameObjects, setting them to what I consider “useful” related-to-world positions.