Hi,
Is there a way to merge multiple sprites renderers in order to be considered as one?
I use 2D animation package with Skeleton and my character have X sprites renderer so shaders don’t work as expected.
Thanks
Hi,
Is there a way to merge multiple sprites renderers in order to be considered as one?
I use 2D animation package with Skeleton and my character have X sprites renderer so shaders don’t work as expected.
Thanks
use texture2d.get pixels on sprite 1 and texture2d.setpixels on sprite 2
Can you add some details, i don’t see what you mean?