Hello all,
As the title of the post implies, I was curious if merging materials to reduce draw calls will work if each game object has differing texture offsets? If so, could anyone possibly show me a demonstration of a technique in which it would work?
I have a tile-based environment that uses many game objects as sprites to represent the ground, each with a separate material (instance). As I’ve continued to build, it has gotten a little unwieldy.
Any suggestions for optimization?