Merging several alpha-blended textures onto one Texture2D at runtime...

Hi, I need during gameplay to alpha-blend several Texture2D together onto a single Texture2D.

In otherwords, this would be the equivalent to Photoshop merging several semi-transparent textures on on top of each other within Unity. (I need of course to specify the x,y, widht and height) of each merge operation onto the destination texture.

Can it be done?

Many thanks! :slight_smile:

Dan,

Yes in can be done. Just make sure each texture has read/write enabled so you can edit them at run time.