Hi all,
I’m trying to integrate a vertex color shader with a toon shading surface shader. The main problem I’m facing is that the main texture is being generated on the fly by my color shader and the toon shader expects a Main Texture. How do I set the color shader output as the main texture for the toon shader?
Thanks
hi meh11,
what I’m trying to do is merge the shader:
http://wiki.unity3d.com/index.php?title=VertexColor
with the toonshader/lit that comes with the pro package.
what does that script do? mix texture with vertex colors? just make random vertex colors? mix textures with a color? sounds like you are at the deep end for a first shader, i think there is albedo in surf shaders taht controls color, thats all i know, i thikn they are more difficult than cgprogram shaders!