Mesh and UV problems when exporting from Blender to Unity

Hi,
There are problems with the Mesh if I export the object from Blender to Unity
Tried exporting as FBX and .blend
These are photos from the UV Editor of the two

Blender:


.
Unity:
200844-uv-unity.png

THANKS

Hi,
As far as I know, Unity does not support other face shapes than triangles and quads. If you want to have more control over the round faces, convert them into triangles in blender. The thing you see in Unity is most likely blender automatically doing it for yourself. This shouldn’t have any visual impact tho.