Hi!
I have seen one of the amazing “Coding Adventures” by Sebastian Lague on Youtube. In the second part on his geography game he makes a parachute that unfolds for the packages dropping to the ground - here is a timecoded link.
I am interested in how he made the animation for tha parachute since I might have a usecase where animating a mesh could be useful. He says “I made a simple animation”. Being relatively new to Unity I don’t know of a way to animate a mesh actually deforming/rearranging in Unity and wanted to ask on here about any ideas on how he did that or other pointers.
To be specific: I want to make a trampoline that bounce a ball and I want to have the trampoline deform halfway realistically (in accordance with the force the ball hit it at).
Any ideas? Thanks in advance!