Mesh animation issue

This is my Blender’s file with simple animation

This is my .fbx file

This is code:

public class Animation : MonoBehaviour
{
    // Use this for initialization
    void Start()
    {
        this.animation.wrapMode = WrapMode.Loop;
    }

    // Update is called once per frame
    void Update()
    {
        Debug.Log(animation.GetClipCount());
    }
}

Why clip count is 0?

As far as I understood from here, mesh animation is not supported by unity.