Mesh appears transparent in Unity, even after flipping normals in Blender. Also tried recalculating the normals inside and outside and didn’t work.
How it appears in Blender:
How it appears in Unity:
Even though I flipped the normals, I can see in Unity, through the mesh visualizer, that it is still flipped: It’s transparent from the outside and visible through the inside. The other objects don’t look like this.
Some solution for this?