Mesh appears transparent in Unity, even after flipping normals.

Mesh appears transparent in Unity, even after flipping normals in Blender. Also tried recalculating the normals inside and outside and didn’t work.

How it appears in Blender:

How it appears in Unity:

Even though I flipped the normals, I can see in Unity, through the mesh visualizer, that it is still flipped: It’s transparent from the outside and visible through the inside. The other objects don’t look like this.

Some solution for this?

How does it appear in Blender if you turn on backface culling? That’s how I like to work in Blender to keep me honest on the polygon directions.

Yeah, it’s transparent, just like I had saw in Unity. I don’t know if it was because I downloaded a new version of Blender, but now flipping the normals worked (even saw the mesh physically reacting). Thanks.

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