Mesh Baker experiences

Was wondering how those that have used Mesh Baker have found it?

Some questions:

  • Has it made a significant impact to your draw calls?
  • Has it made combining any object group look worse?
  • What have you experienced for negative issues or problems?
  • Has the support been good?

Also, I’m wondering how it works with occlusion and frustum culling, if I have a scene with multiple rooms, will the occlusion culling work much worse now?

I’m sure its significantly different from project to project but am still interested in your experiences as it is quite costly.

Thanks,

Vanz

You should ask this in the asset’s own thread:
https://discussions.unity.com/t/490738

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