Mesh Black glitch on Oculus Quest 2

We’re developing a quest app and some kind of visual mesh artifact (black flickering faces) appears when we install the build on quest 2, when we install the same apk file on the quest 1 the issue its gone. This artifact happens only when we look the mesh in a certain angle, if we take a look straight forward to it the issue dissapers.

So far we tried:

  • Redo the mesh itself and make sure there’s no overlapping faces
  • Using different shaders/materials (unlit w litghtmaps / standard / mobile diffuse and a custom shader)
  • Re-bake the scene with different parameters
  • Join all the meshes (in this case beams) so there’s only one drawcall for the entire mesh
  • Disable mesh compresion & optimization

Nothing of the above seems to give us a solution on the Quest 2

Here’s a video of what im talking about.

Could we get you to file a bug report for us? If you could, please also attach a repro project.