Mesh changed runtime stays even after runtime.

I adjusted the mesh at run time and when i stop the scene it is still like how I left it during run time.

That’s expected if you changed the actual mesh. Sounds like you meant to change an instance of the mesh instead.

–Eric

Oh, good. Guess I’ll begin rewriting this code then. Thanks :slight_smile:

It can be tricky dealing with assets; writing textures is another case where you have to be careful that you’re working with instances rather than the actual asset (unless you mean for the changes to be permanent of course). By the way I moved this to support, since it doesn’t seem to have anything to do with the developer preview.

–Eric

Thanks, for some reason I felt like I was using mesh and not sharedMesh. But I will never know since I ditched that code. That’s why I felt like it was a glitch, but I guess I was using sharedMesh. Simple overlook, thanks for the help.