Hi,
I have a big engine for motor vehicles and at some point I want to show the user only a part of it to explain how the engine works. So I would build a button for a specific part of the engine and if the user clicks on it I would show only the related part. My question is: What is the best way of realizing this? I could disable parts of the (very) large engine with a huge number of details, I could display a new gameobject in the same scene or I could load another scene. I’m new to Unity3D and I don’t new what the best choice is!?