When using and older unityengine.dll to build the dll “MissingMethodException: Method not found: ‘UnityEngine.Mesh.Clear’” is raised in beta 2017.2.0b4 when calling mesh.Clear().
Is this an issue with 2017.2 beta or should we use Mesh.Clear(bool keepVertexLayout) ?
Hi raoul,
Thanks for reporting this. Sounds like a bug. Could you please file a bug report with a minimal reproduction case and reply in here with the case #?
I just tried b5. Unfortunately the error persists. And indeed the same error message as in my first post is raised when building the dll using the new b5 unityengine.dll.
Should I send a bug report or has the fix not made b5 yet?