Mesh collider acting wierd in WebGL

I posted this first in WebGL forum, but may be more appropriate here.

This is the WebGL post

I have a couple objects, made in blender, and collisions are not working right in WebGL. At a loss to figure out what is going on. Details are in the linked post. I will update here if I find out anything.

I’m having similar issues. Oddly, the rotation of the mesh (made in blender) seems to be relevant to the issue happening for me.

Details here: In WebGL build, Rigidbody only collides with Mesh Collider if it has previously collided with Box Collider - Questions & Answers - Unity Discussions

I have the same problem.
Details here: Problem with mesh collider in WebGL build

bump mesh colliders is not stabil on webgl builds!