In 2.6 my bullet casings, which are capsule colliders, collided perfectly fine with the level which is one single mesh collider. My level is at the moment just a bunch of cubes so I guess I could easily remove the mesh collider and add a bunch of box colliders instead, but my question is: “Why is this happening?”
What is different?
I’ve tried every setting, but nothing changes.
In 3.0 most of my casings will bounce and then fall through the floor, some will collide correctly, some will get stuck in odd angles in the floor and some will fall straight through. Probably 90% fail to collide properly. In 2.6 every single casing collided properly.
I’ve seen other threads on this issue, but they came to no conclusion and are pretty old.