Hey,
So i’m making a game in which you can destroy object i’ve created everything to slice it in small pieces, but the probleme is when i run the game with the sliced object in the scene the mesh visual is not attached to the mesh collider so visually some pieces are floating when the collider is on the floor.
Here is an example :
Did someone know how to solve the issue ?
(i use unity lts 2020.3.19f1)
Thank you