The Mesh collider I assigned does not rotate with the mesh during animation.
Here is a picture before animation has been played showing the collider is placed properly.
As shown in the picture, the mesh collider is assigned to the deltoid, which is a child of a larger game object (YogaCharacter). From what I have researched Online this may pose a problem since the mesh’s transform and rotation is based on its parent, which at least in my case causes a problem with the collider. I have tried replacing with a box collider to test if a simpler collider would rotate, but no cigar. How can I fix this problem?
EDIT:
I imported the mesh and the animation from Maya. I feel like that must be part of the problem. If I create a sphere in unity, create an animation for that sphere. and make the sphere a child of a gameobject everything works fine!