Mesh Collider for Point Cache Mesh

Hi!
I have the following problem: I have a mesh with a point cache animation. I have written a script that reads the point cache file. The animation works fine, but the mesh collider is always the same (from the original mesh without animation). Is there a possibility to change the mesh collider also like the vertices of the mesh?

Best regards,
Elisabeth

Set the sharedMesh member of the MeshCollider to null and then set it to your mesh.

Thanks a lot. That works :slight_smile: