Hello,
I have kind of a strange problem here:
In my scene I have an object (the ground, on which a robot is driving), that has a mesh collider attached.
It works fine so far, but when I reload the level, the meshcollider has forgotten, which mesh it has to use in the setting “Mesh”.
I tried to add the mesh a second time, and that seemed to work, but it is still confusing. And i am not sure, if it may happen later again.
Does anyone have an idea, why the collider may forget the mesh?
Regards
Christian