I’m trying to figure out if it is possible to use the mesh collider in a 3dmax model that I’ve imported to my project. The model has 4 animations and I’m able to see them
But the problem is with the Mesh Collider: the scale of the Collider is a lot bigger than the model itself
Also I would like to know (If i can fix the Mesh scale problem) if it is possible to animate physcis with an imported animation
Thanks in advance!