Mesh collider invert faces

Hi all :),

Is there any way to have a mesh collider and invert its faces? I have a tube and from the inside they go projectiles that collides with the inside faces of the tube. It seems like the collision is detected only from outside of it so, any way to setup that collision mesh to detect collisions from the inside of it?

Hi,

I would recommend to use a tube with inverted normals. You can do this in your modelling application.
In e.g. Blender enter the Edit mode and select all faces of the tube… then select “flip normals”…

I guess this is the easierst way.

Though the tube won’t be visible from outside as long as you don’t use a e.g. double sided shader.