Hi,
I am very new to Blender and a bit new to Unity. I have made a torus in blender and stretched it to make a chainlink shape. My goal is to make a full chain in Unity which obeys physics.
When I import my torus from Blender to Unity (I’m saving it directly to my Unity project file but previously I was manually importing it made no difference) the shape comes through exactly like I want but when I put a mesh collider on the shape it appears to fill in the space inside the chain link. This is problematic because when I link two chain pieces together it forces them apart.
Following another person’s advice I made 8 capsule colliders on each chain link to approximate the mesh, this works reasonably well but when I drag 1 of the links it ‘pops’ out from inside the other link.
I think the second option is not ideal because if the chain breaks it will completely bust the game. I feel the only real way to do this is to have the mesh collider wrap only the chainlink and nothing else.
Here is a screenshot of the collider mesh: