Mesh collider issue

I’m trying to learn mesh colliders, and I encountered an issue that can be seen below:

The mesh collider (shown in light green) is translated and thus not in the desired position.

I don’t see any way to translate it into the right position.

Any ideas?

Is that a animated model? If so, you can’t use a mesh collider as they are static and don’t animate. If it a static model with no animations, you can put the mesh collider on an empty game object, then position it where you want and parent it.