Hello,
so i have recently created a car in blender which has around 60k faces.
I have imported it into the unity and when i trie to apply mesh collider (i need convex and i know differences between convex and not convex) im getting error that i have many polygons.
My question is if there is any way of reducing or recalculating polygons except reducing faces in blender, becouse then my car looks horribly.