I created a ship model and imported it with generate colliders selected. Problem is, they don’t seem to work. If I create two different instances of the object and run them at each other, they pass right through with no collision. Both have rigidbodies and aren’t kinematic. I can’t make the meshes convex due to the number of polys. Please tell me there is a way to get these mesh colliders working so I don’t have to make custom compound colliders for every ship I want to use.
Have you checked if your ship object has a Mesh Collider component attached to it (and if so, whether it’s mesh has been set)?
Good luck,
Patrick
You have to make compound colliders; mesh colliders don’t collide with mesh colliders. Unity - Manual: Mesh collider component reference
–Eric