Mesh Collider to shoot correctly

Hello Everybody,

To start, sorry if my ask is not in the well place, but I think it’s ok here.

So, I’m new in unity 3D v5.5 and it’s been 2-3 days I try to understand “mesh collider”. And I hope I don’t understand it.

Can’t we never design an animed humanoid (with Blender 3d by exemple), import it in unity and apply it a perfect mesh collider and attribute it a rigid body without check “is Kinematic” ??

So please, can you explain me how to shoot with accuracy a head or a leg or an arm… ?

(sorry if my english is not perfect ^^’ )

Thank you,

Doucky

If you attach a mesh collider to your animated character, it will NOT deform with the character. The best way to do this is to add primitive colliders (SphereCollider, CapsuleCollider, BoxCollider) to the bones of your imported model. For example, add a SphereCollider to the head bone, a CapsuleCollider to each arm and leg, etc.