Hello Everybody,
To start, sorry if my ask is not in the well place, but I think it’s ok here.
So, I’m new in unity 3D v5.5 and it’s been 2-3 days I try to understand “mesh collider”. And I hope I don’t understand it.
Can’t we never design an animed humanoid (with Blender 3d by exemple), import it in unity and apply it a perfect mesh collider and attribute it a rigid body without check “is Kinematic” ??
So please, can you explain me how to shoot with accuracy a head or a leg or an arm… ?
(sorry if my english is not perfect ^^’ )
Thank you,
Doucky