mesh collider

I can get collisions working for the default objects (ones you can create in the editor), however when I make a mesh in blender and import it (and generate collisions in import) I can’t seem to get it to work when adding a rigidbody to it.

I can see the mesh (just the same mesh as the object) as the collider in object inspector. However unless I change the mesh collider to convex I can’t see any green (for the collider).

How can I get this working? I can’t figure what im doing wrong :frowning:

You rarely want to use mesh colliders for objects with rigidbodies. Use primitive colliders, or compound primitive colliders, instead.

–Eric

I realised after some searching that appears to be the case. What are mesh colliders best used for?

Static background geometry.

–Eric