Mesh Colliders not working as Intended

Hey all,

I am making a game where you play as a rolling ball. Is it all physics based, but what I am discovering is that the modular pieces I am using to put together my levels cause my ball to bounce at the seams when moving really fast.

These Pieces all use Mesh colliders, and despite the meshes being engineered perfectly in order to seamlessly snap together, the ball still acts with unintended outcomes when rapidly rolling over seams.

Note that this behaviour does not happen when moving as a Slow - Medium speed.

Is there a setting I can enable to improve the accuracy of the physics simulation against these objects? Thanks.

you can increase the collision detection of the ball to continuos and increase the fixeddeltatime will make the physics get calculated faster