So here are all the details about my mesh.
Just imagine a car driving straight through the rock with no collision.
Basically it works in the editor and when I build to my android it stops registering and the car passes right through and does not collide.
I recently upgraded to 2019.3.4f1 and now the colliders suddenly don’t work when they where working before.
Are there too many polys on the mesh for android? All I can think of. Maybe the screenshots above will reveal something.
Thanks